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Using plugins

You can extend the capabilities of Source’ by adding new component models or data processing tools. Some of these "plugin" tools extend Source’s user interface, or add additional steps to the Geographic Wizard. Other plugins, especially those written by third parties, may look and operate differently from the normal user interface.

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They are files which have a .DLL or .EXE extension, and work with specific versions of Source. Plugins that are external to Source, and must be downloaded from the Internet must be handled differently. Refer below, to Externally created plugins, for more information.

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Note: Many of the existing eWater CRC Toolkit tools (or components of these tools) can be used as Source plugins; however, you must ensure that the plugin version is compatible with the Source version. In other words, the plugin .dll files have been compiled against the Source version that the plugin is to be used with. Also note that plugins are compatible with different version of Source, provided that the first three digits of the Source version number are the same. For example, a plugin that is compatible with different versions of Source 3.7.0 will not be compatible with 3.5.0.

It is also good practice to copy external or third party plugins to the corresponding plugins folder prior to loading the plugin into Source.

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Working with plugins

Ensure that there are no projects open prior to loading plugins.

To load a new plugin:

  • Choose Tools » Plugin Manager to open the Plugin manager (Figure 1);
  • Click Add and in the plugins folder (usually C:\Program Files\eWater\Source version\Plugins), select the plugin and click Open; and
  • Click Close.

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